![]() ![]() Despite the efforts of Kerensky to hold it together, the Star League dissolved. In the chaos that followed, the Council Lords were each determined to step in as First Lord. Kerensky’s forces won, but at a terrible price. They fought him in a bitter civil war-the largest conflict ever fought by humanity, before or since. The Star League Defense Forces, commanded by the brilliant General Aleksandr Kerensky, refused to accept Amaris’s rule. The sudden death of the Star League’s First Lord paved the way for an evil genius named Stefan Amaris to stage a bloody coup d’état. The final section of this book, The BattleMech, provides a general technical overview of the BattleMech and describes the specific capabilities and weapons of the twentyfour BattleMechs contained in this box. This is followed by The MechWarrior section that explains a MechWarrior’s place in this complex universe, as well as detailing how a he actually pilots a ’Mech. Next, A Brief History of the Inner Sphere provides a glimpse of how humankind has expanded to the stars in the last millennium, while the Faction section details the major states in the universe and what it’s like to follow each banner, as well as a short section detailing other powers as well. With that, you’ll have a frame of reference to jump right into the short story Perpetual War that provides a taste for what BattleMech combat is like for the men and women who populate this exciting universe. A Time of War is a brief encapsulation of the BattleTech universe. This book introduces players to the fascinating and stunning universe of BattleTech. Combat is played out on a game board that represents the battlefield, using stand-up counters to represent the mighty BattleMechs that fight for supremacy over the Inner Sphere. The outcome of the battle is determined by the players’ decisions and the luck of the dice. Each player controls several BattleMechs, deciding how each ’Mech moves, when to fire its weapons, and what targets to aim at. Equipped with such deadly weapons as particle projector cannons, lasers, rapid-fire autocannons and missiles, these behemoths dominate the battlefields of the 31st century.īattleTech is a game that pits ’Mech against ’Mech on the battlefields of the future. These huge, human-shaped vehicles are faster, more maneuverable, better armored, and more heavily armed than any other ground combat unit in history. Past this DLC, I hope we get a few more flavor quirks but nothing that chips away at build diversity, more like broad enhancements than specifically targeted stuff that tends to shoehorn designs in one specific direction or another.BattleMechs are the most powerful war machines ever built. Giving mechs further character probably helps ease further away from gunbagging and provide a reason to not just field 4x Hunchbacks. Hardpoints help, but now it is a situation where you find an ideal speed and hardpoint distribution and you're done. That being said, the stars of the show are mechs, but the TT construction rules (while good for their time and place) are far too simple and result in gunbags. Maybe scaling it up would be better, but maybe it would be worse, if it raises mission times or makes defeating mechs trivial (training AI to make intelligent use of cover without gimmicks is difficult and it is already far too easy to lure them into position for all four of your short-ranged brawlers to blast away) or otherwise breaks something fundamental. There are certainly enhancements and quality of life improvements that can be made but overall it is right where it needs to be. Sure HBS saves money by reusing MWO art, but I feel they should have more mechs original to them.įor what it's worth, I think that the game's core gameplay loop is rock-solid. Sure, the Marauder II has its art problems, which are mostly solved by now, but again, HBS could present the players with a other mech exclusive to the HBS game. Plus I'm tired of seeing the Annihilator as the premier Wolf's Dragoon assault when we have the Imp and Marauder II. Davion was producing the lower tech Devastators in that time frame and why not test it in the Periphery first? There are no other 100 tonners circa 3030 that would be considered standard availability for the IS outside of the Atlas from TRO 3025 and the retcon King Crab. The Atlas II custom shouldn't exist either, but it's there.įor a long time, the Atlas was the only 100 tonner, and we as gamers only got other 100 tonners as retcons or as part of the Wolf's Dragoons. Games play fast and loose with canon, and frankly I don't see problem with HBS throwing in another SL era unit. Fluff says 6 were made in time for the invasion of Terra. That is the date for production in the inner Sphere.
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